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Earn while playing: How does SpaceCatch drive a significant increase in $CATCH through innovative gameplay?

Earn while playing: How does SpaceCatch drive a significant increase in $CATCH through innovative gameplay?

Renata2024/10/23 07:02
By:Renata
I. Project introduction
 
SpaceCatch is a sci-fi-themed augmented reality role-playing game. Players can not only experience it for free, but also earn profits through the "earn while playing" mode. The special feature of the game is that it integrates players' physical activities into the game progress. Through daily exercises such as running, walking, and swimming, players can obtain in-game props and rewards to create weapons, enhance combat effectiveness, and defend the city from alien species invasion. SpaceCatch is not only a game, but also a way of life that encourages players to get rid of sitting for a long time and go out to explore the surrounding world.
 
The game uses advanced augmented reality (AR) technology and a unique "Move-to-Earn" mechanism. Players can upgrade their characters or sell NFT boosters obtained through exercise to other players, further motivating everyone to stay active. At the same time, SpaceCatch combines Web3 elements, allowing players to freely trade props and characters and enjoy a new experience of real and virtual interaction. Through personalized AI-driven task design, players will feel a strong sense of immersion and immersion, making every exercise full of adventurous fun.
II. Project highlights
 
1. Immersive AR combat: The game uses the most advanced augmented reality technology, allowing players to experience the confrontation with extraterrestrial creatures in the real world using their mobile phones, as if they were personally on the battlefield.
 
2. The gameplay that combines exercise and rewards: The unique mechanism of "Move-to-Earn" allows players to obtain NFT boosters through daily exercise such as walking and running, which can be used to improve character abilities or sold to other players, motivating everyone to play the game every day.
 
3. Diversified profit model: In addition to sports rewards, players can also make money by selling characters, renting NFTs, selling props, etc., providing a rich way for players of different styles to profit, not only fun, but also truly rewarding time and effort.
 
4. AI-driven personalized tasks: The tasks in the game are tailor-made for players, full of challenges and fun. Each task has its own story, and every step of the player's progress will be accompanied by a unique AI assistant, enhancing the sense of immersion in the game and making people unable to stop.
 
5. Web3 Deep Integration: The game fully utilizes the features of Web3. Players can trade and rent characters and props in the SpaceCatch market, connecting the virtual world with the real economy, providing a wonderful experience combining the new generation of AR games and blockchain technology.
 
III. Market value expectations
 
SpaceCatch ($CATCH), a role-playing game that combines augmented reality (AR) and "Move-to-Earn" gameplay, has attracted a lot of attention by encouraging players to exercise and earn rewards. Based on the initial circulation and unit price of the $CATCH token, the circulating market value is $2,962,058.
 
To estimate the market value of the $CATCH token, which is consistent with the market value of similar game projects, the unit price of the token can be calculated as follows:
 
Benchmark project type and market value expectations :
 
1. Ultiverse ($ULTI) - Social Game Metaverse
 
Token unit price : 0.0183 dollars
 
Market capitalization : $46,299,728.496
 
If the circulating market cap of $CATCH is the same as $ULTI, the token unit price is : about 0.463 dollars
 
Ultiverse is a metaverse project that combines social interaction with gaming experience, providing users with diverse virtual entertainment.
 
2. Big Time ($BIGTIME) - Action RPG game
 
Token unit price : 0.168 dollars
 
Market capitalization : $194,749,479.687
 
If the circulating market cap of $CATCH is the same as $BIGTIME, the token unit price is : about 1.95 dollars
 
Big Time is an RPG game that combines time travel and action elements and is popular among players and investors.
 
3. Pixels ($PIXEL) - Open Farm and Explore the World
 
Token unit price : 0.18219 dollars
 
Market Cap : $203,447,586.553
 
If the circulating market cap of $CATCH is the same as $PIXEL, the token unit price is : about 2.03 dollars
 
Pixels provides an open virtual farm and exploration world where users can freely plant, collect, and build, experiencing rich interactive gameplay.
 
Based on these benchmark projects, the expected price of $CATCH is roughly between 0.463 and 2.03 dollars. Future price performance will depend on the growth of the player community, the innovation of the gaming experience, and the depth and market response of AR technology in the game.
 
IV. Token Economics
 
The total supply of $CATCH tokens is 100 million, based on Arbitrum blockchain publish. The publish price of the tokens ranges from 0.06 dollars in the community round to 0.09 dollars in the final Offer For Sale, with an initial market value of about 342,000 dollars.
 
In terms of staking rewards, $CATCH tokens are distributed in half over 5 years to encourage long-term staking and community participation. The liquidity part releases all tokens at once during TGE to ensure market liquidity. The marketing part is mainly used for promotion, airdrops, and subsequent CEX listings, and ensures the reasonable use of promotion costs through linear unlocking.
 
The marketing activities of SpaceCatch project during pre-sale, launch and public beta are fully paid by USDT, while the marketing allocation of CATCH tokens is mainly used for airdrop activities. In the first season of airdrop activities, a total of 1.50 million tokens were allocated, of which 40% were released by TGE, and the remaining part was released in batches within six months. In addition, the marketing funds of CATCH tokens will also be used for the listing of secondary exchanges and comprehensive game promotion, aiming to increase market attention and support for SpaceCatch.
 
Token Distribution and Unlocking Plan:
 
Founding team (7%): No initial release, 4-month lock-up period, followed by 20 months of linear unlocking.
 
Community Round (10%): TGE releases 5%, 3-month lock-up period, followed by 20 months of linear unlocking.
 
Offer For Sale (20%): TGE releases 5%, 2-month lock-up period, followed by 19 months of linear unlocking.
 
Final round (13%): TGE releases 10%, one month lock-up period, followed by 18 months of linear unlocking.
 
Pledge reward (20%): Distributed using a 5-year halving model.
 
Liquidity (10%): TGE means releasing 100%.
 
Marketing (10%): TGE releases 10%, and the remaining part is linearly unlocked within 9 months.
 
Team (9%): No initial release, 5-month lock-up period, followed by 20 months of linear unlocking.
 
Advisor (1%): No initial release, 6-month lock-up period, followed by 10 months of linear unlocking.
 
V. Team and financing
 
SpaceCatch is developed by Pixelfield Studio and has been reviewed by CERTIK. The core members of the team include:
 
Stanislav Lepka : CEO and founder, CEO of Krel Central a.s., with over 30 years of experience in the energy and software industries. Responsible for legal, marketing, management and long-term development of projects.
 
Filip Háša : Head of Development, founder of Pixelfield Studio, with 12 years of experience in game and AR project development, leads the United Kingdom team responsible for game development, AR implementation and blockchain integration.
 
Dominik Bura : Lead Game Designer, focused on UI and game design, ensuring seamless integration of game design and development, responsible for game design, special effects, graphics, and User Interface.
 
In terms of financing:
 
SpaceCatch uses self-financing for development, with the core development part being self-funded by the team. They are currently seeking additional funding to complete the final delivery of the project. The team focuses on transparency and Sustainability in funding planning, with the goal of ensuring that the project can be successfully completed and launched to the highest standards through further financing. At the same time, SpaceCatch promises not to withdraw from the project after raising funds, ensuring long-term trust and support from stakeholders.
 
VI. Risk Warning
 
1. SpaceCatch's "Move-to-Earn" is fiercely competitive in the field of augmented reality games. Well-known projects such as StepN have already gained a certain market share, which may pose challenges to SpaceCatch's user growth and Market Share.
 
2. Although the "Move-to-Earn" mechanism can motivate users to earn rewards through exercise, the long-term appeal of this model still needs to be verified, and there may be problems of declining user engagement rates and retention rates.
 
VII. Official link
 
 
 
 
 
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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.

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