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"0-click" games are popular on Steam: Banana is a big hit, with more than 750,000 people online

BlockBeats2024/06/17 05:37
By:BlockBeats
Original title: "Banana on Steam is hot, the trend of "click to earn money" has spread beyond the circle"
Original source: TechFlow


"Come to the cryptocurrency circle to make money, who plays games?"


This consensus in the hearts of leeks, if interpreted in reverse, is probably that players in the traditional game circle probably don't think about making money.


But the facts show that no one doesn't like free 0-throw.


In the circle, Notcoin and Hamster Kombat have brought the "click to earn money" 0-throw mini-game mode to the forefront; coincidentally, this trend of wool-pulling has also blown to Steam, the most popular platform in the traditional game circle.


In recent weeks, a 0-throw mini-game called Banana on Steam has suddenly become popular, even to an outrageous degree.


According to official Steam statistics, Banana has more than 750,000 concurrent online users as of press time, topping the Steam platform's concurrent online player rankings.



And was punched and kicked by Banana, the CS2, DOTA, Chicken Dinner and Destiny 2 at the bottom of the list are classic works that you have heard of even if you don't play games, and all of them are full of playability and competitiveness.


What's more interesting is that this Banana mini game is only 60M in size, a veritable mini game.


Why do you play Banana mini games instead of popular games?


Steam version of Notcoin, you can make money with just a click


Games are different, but human nature is the same.


Banana is actually a typical free game with no learning cost. All you have to do is click like Notcoin, and then you can start to expect to make money.


In terms of gameplay and interface, this banana game is even simpler than Notcoin: you are given a picture of a banana, which you can click with your mouse; as you click, the number on the banana head continues to increase, that's all.



Through your click, an ordinary banana will drop after 3 hours, and a special quality banana will drop after 18 hours. So the main process of the game becomes: enter the game, click on the banana, wait for a while, and get the banana.


For readers who are not familiar with Steam, the Steam platform itself has an "inventory" design, that is, after you play a certain game, items related to the game will drop into your inventory; this item may be a badge, or some props, in short, peripheral souvenirs related to the main game to enhance the player's sense of participation and stickiness.


And this dropped banana is far more full of the fragrance of money than a souvenir.


Since Steam has a built-in secondary market, you can directly put this dropped banana on the market to place an order. So the question is, how much are different types of bananas worth?


Is it a bit like the NFT market? The valuation of a virtual item is completely based on the market and depends on supply and demand.



The most expensive banana on the market is called Crypticnana, which has a Crypto feel to it and is priced at 8,300 RMB. Considering that the game is pure 0-play, such a price is very tempting.


The author speculates that some keen market merchants have long smelled the scent of making money, and various behaviors of receiving and spitting out goods to raise prices may have already occurred.


Click, drop items, sell items, and even generate dealers and market-making behaviors around items. Who says that the gaming circle does not engage in speculation?


However, the Steam platform will charge a higher transaction tax for buying and selling bananas. For virtual items with a selling price greater than US$10, the final commission is more than 5%, which is a bit like Opensea's 5% royalty.


Taxes also mean that high-priced bananas have low trading volume and poor liquidity; low-priced bananas obviously have greater liquidity and faster turnover. In addition, some special bananas are obviously more culturally valuable, such as the dog banana shown in the picture below, the connotation of which is self-evident.



Speculation is natural


Similar pictures in the currency circle will give you a layer of technical narrative to increase your faith --- at least this picture is an NFT, indivisible and indelible.


And these bananas on Steam are not even NFTs, they are just ordinary pictures that are dropped. If the game itself is shut down or the Steam server crashes, this thing will disappear along with it.


But even so, it still can't resist the instantaneous enthusiasm for speculation.


The ancient philosopher Marx's "Capital" is true to me:


"If there is a 10% profit, it is guaranteed to be used everywhere; with a 20% profit, it becomes active; with a 50% profit, it takes risks; for 100% profit, it dares to trample on all human laws; with a 300% profit, it dares to commit any crime, even at the risk of being hanged."


Who cares if it is still NFT? Speculation is the nature of our species.


This banana, seemingly a harmless little game, actually creates a good interactive interface and trading market for speculation, and virtual things can also generate high speculative value.


So in the matter of speculation, the stigmatization of the currency circle and Web3 is actually a necessity, because it really creates convenience for speculation.


However, the Banana Game on Steam actually proves that it is not that the cryptocurrency circle and speculation are always tied together, but that any platform will be tied to speculation as long as there is space conducive to speculation.


No one will go against making money by clicking. On the Steam platform, which has a wider audience and is more well-known, the Banana Game is still running wild.


Web2 and Web3 have never been in opposition. The worlds with different information structures are full of speculators.


Original link


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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.

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